Creative Testing

Test creative before you spend.

Why we built it

The riskiest money moves before launch.

You usually learn whether an idea works after the media money is spent. Creative Testing scores the idea first, so weak concepts die cheap and strong ones get backed.

01 · The brief

Three ideas for one campaign

Nobody in the room can honestly say which one will work.

02 · The crowd

An audience stands in for your market

No real person has seen the work yet.

03 · What counts

Watched, shared or skipped

The three bars read nothing until the crowd is shown something.

04 · Variant A

The first cut goes in

The crowd watches it through, and hardly anyone skips.

05 · The spread

Then they pass it on

Watching is one thing, sending it to a friend is another.

06 · Green verdict

The first one is a yes

This is the one worth putting the media money behind.

07 · Variant B

Some of them stay

The second cut keeps a few people watching, but it never travels.

08 · Amber verdict

Amber, not a no

The idea is close, so it is worth changing rather than binning.

09 · Variant C

Almost nobody stays

The skips bar is the one that moves.

10 · Red verdict

The last one is a no

Better to lose the idea here than after launch.

11 · The winner

One winner out of three

Everyone can see why it won, not just that it won.

12 · The read-out

Back it, fix it, or drop it

One line for each idea, then the spend follows.

What we’ve heard

“We can’t afford a flop.”

The idea is tested before any media is spent.

“Creative calls are all opinion.”

A read-out per variant: back it, fix it, or drop it.

“Testing was always a luxury.”

Proper testing on everyday budgets, not just the big ones.

Test the idea.
Then spend.